The World

Selling what you make

From the warehouse to gold: the state's standing offer, the exchange, and why output can be lost.

Goods a shift produces go to the holding's warehouse. Nothing sells itself — the last step is yours, and there are two ways to take it.

The state's standing offer

The state always buys, at a fixed fraction of a good's reference price. It is deliberately below what players pay each other: it is a floor, not a market. Use it when you want gold now, or when nobody is buying.

The floor never closes. Even when the exchange is paused, the state's offer stands — that is the whole point of having one.

The exchange

Trading with other players opens once you have a surplus worth selling. There the price is whatever the world will pay, which is usually more than the floor and occasionally much more.

Two things that catch people out

  • A full warehouse loses output. A shift that finishes with nowhere to put its goods delivers what fits and the rest is gone. Sell, or free up space, before it fills.
  • A holding can only turn so much value per day. That budget refills continuously — it is not a midnight reset — so a holding that has hit its limit is simply working again a while later.

Both of these are visible before they bite: the warehouse shows how full it is, and a holding at its limit says so.

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