From the warehouse to gold: the state's standing offer, the exchange, and why output can be lost.
Goods a shift produces go to the holding's warehouse. Nothing sells itself — the last step is yours, and there are two ways to take it.
The state's standing offer
The state always buys, at a fixed fraction of a good's reference price. It is deliberately below what players pay each other: it is a floor, not a market. Use it when you want gold now, or when nobody is buying.
The exchange
Trading with other players opens once you have a surplus worth selling. There the price is whatever the world will pay, which is usually more than the floor and occasionally much more.
Two things that catch people out
- A full warehouse loses output. A shift that finishes with nowhere to put its goods delivers what fits and the rest is gone. Sell, or free up space, before it fills.
- A holding can only turn so much value per day. That budget refills continuously — it is not a midnight reset — so a holding that has hit its limit is simply working again a while later.
Both of these are visible before they bite: the warehouse shows how full it is, and a holding at its limit says so.

