The World

Insurance and risky ventures

Risk in WoA is opt-in. What a venture is, what an accident can take, and what a policy actually covers.

Nothing bad happens to you in this world by ambient bad luck. There is no fire that finds your warehouse while you sleep, no blight that arrives because a die rolled badly. **Risk is opt-in**: a loss can only happen inside a venture you chose to run.

What a venture is

A risky venture is a run you take deliberately, staking goods for a better yield than the safe path would give. A rushed high-output run can start a fire; forcing an early harvest can blight the batch. You know the trade before you take it.

An accident destroys the **staked goods** and nothing else. It never touches your land, your company or your holdings — the loss is temporary and bounded by what you put on the table.

What a policy does

A policy costs a premium up front and pays out if the venture it covers goes wrong. Each policy states its coverage cap, its deductible — the first slice of the loss you carry yourself — and how many claims it will pay.

Where the payout comes from

Every payout comes out of the pool of premiums that insured players have paid in, and never from anywhere else. The insurer cannot pay out more than the pool holds, which is what keeps the promise real rather than generous.

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